The Decks of Terrible Tinkering’s
$22.17Price
The decks of Terrible Tinkerings are a collection of decks filled with a variety of explosive and dangerous devices. In this collection, you will find 200+ different explosives, mixtures, mutagens, and trapped explosives, for your game of the 5th Edition of the world's most well-known tabletop role-playing game. Each deck consists of 50+ beautifully illustrated cards, tailor-made for those who wish to make a bang or that adventures might come across in your world.
Deck of Terrible Tinkering’s – Explosives – 54 Card Deck
- Give their adventures and characters a variety of different explosives to use in their adventures.
- Make the tracking and use of the explosive easy, by simply the taking and receiving of the card.
- Bring the elements of science and technology into your world but also discover their magical ties.
- Make the keeping of notes and items easily achievable with ready to go item cards.
Deck of Terrible Tinkering’s – Mixtures – 54 Card Deck
- Give their adventures and characters a variety of different explosives to use in their adventures.
- Make the tracking and use of the explosive easy, by simply the taking and receiving of the card.
- Bring the elements of science and technology into your world but also discover their magical ties.
- Make the keeping of notes and items easily achievable with ready to go item cards.
Deck of Terrible Tinkering’s – Mutagens – 54 Card Deck
- Give their adventures and characters a variety of different explosives to use in their adventures.
- Make the tracking and use of the explosive easy, by simply the taking and receiving of the card.
- Bring the elements of science and technology into your world but also discover their magical ties.
- Make the keeping of notes and items easily achievable with ready to go item cards.
Deck of Terrible Tinkering’s – Traps – 54 Card Deck
- Give their adventures and characters a variety of different explosives to use in their adventures.
- Make the tracking and use of the explosive easy, by simply the taking and receiving of the card.
- Bring the elements of science and technology into your world but also discover their magical ties.
- Make the keeping of notes and items easily achievable with ready to go item cards.
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